Digital Art: from early electronic art experiments to crypto art

By Dario Quaranta Neropop

The digital art landscape, i.e., all forms of art that use digital technology as a tool for its creative process, display and presentation, is an extremely complex universe that doesn’t always lend itself easily to the identification of clear-cut formal categories.
In this handbook, I’ve tried to neatly and clearly organize the bulk of these creative practices, which are often identified through umbrella terms like “new media art” and “digital art,” going in order from their historical precedents up to more contemporary examples.
A large part of this e-book is dedicated to an in-depth look at topics such as crypto art, non-fungible tokens (NFTs), generative art and Web 3.0.
In addition, I also cover other phenomena that are unique to contemporary society, such as 3D animation, virtual reality, augmented reality and all that is “post-internet.”
Filled with numerous images, this e-book is composed of 15 chapters that are easy to browse thanks to the hypertext table of contents.

Part 1
Introduction: labels, labels and more labels!
The predecessors of electronic art
New media art and globalization
Net art: hacktivism and artivism
Software art: critical software and social software
Digital art: fractals, Flash animation and ASCII art
The latest trends: 3D, virtual reality and augmented reality

Part 2
Post-internet: digital art makes its way into IRL galleries
Digital art and the market: food for thought
Survival strategies and the gift economy
Hello crypto world!
What are non-fungible tokens (NFTs)?
Crypto art: digital art in the era of crypto technology
Generative art: creativity that taps into non-human systems
Web 3.0: a new way to think about the web

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